Shockvoice and Druckwelle a success storie

Shockvoice has successfully been cooperating with the clan Druckwelle in Germany for years.
Our chief developer Chris is originating from Druckwelle and therefore the Druckwelle members
were the first ones to test the early versions of shockvoice.
Owing to this close relation to Druckwelle and their feedback over the last years we have been able
to further develop and fine tune shockvoice.
Druckwelle is a multiplayer clan giving access to the following games
- CS:S (rised in EPS)
- World of Warcraft
- Eve Online
- Planetside
- Global Agenda
- Starcraft II
- Star Trek Online
Further plans include
- Star Wars Online
- Black Prophecy
Every game is approached with full commitment and every member would give everything to
the high reputation auf Druckwelle in any area.

The community of druckwelle has been founded in 2003 by just a few gamers with the idea to build up a large
community and to newly define the idea of a clan. They successfully intersected quality and quantity and thus
entered the realm of planetside a massively multiplayer online game where hundreds of gamers can battle
together or against each other.
Within 6 months, druckwelle has been structured and organized in such a way that large numbers of gamers could
be managed and new gaming areas could be approached. Druckwelle treaded new paths and combined massively
multiplayer online games and e-sports in a manner undreamt of. In both areas we were and will be highly
professional and innovative.
The ever rising number of members and the introduction of new gaming areas have shown us that we are on the
right track. Druckwelle is also agitating for other gaming scenes and is actively supporting the individual communities
of druckwelle. Thus, Druckwelle formed the core of the German Farcry and international planet side communities.
There, druckwelle is offering a communication platform ( ) nicely illustrating the dedication and underlining the
professionalism of the druckwelle portal.

But Druckwelle is not only acting as virtual platform in the internet. A highly important part is the multiple events such
as performances at lan parties, exhibitions (games convention) or the annual and legendary druckwelle meeting. In
such a way, the gap between real life and online community is thus perfectly bridged. For such events we have been
able to recruit professional organizers which guarantee a high standard and therefore render our events unforgettable.
This also leads to a close relation of the members to the underlying concept which in turn results in a agile and active
platform not only being hidden in the world of the internet.
Druckwelle has now approached 450 enthusiastic members and stagnancy is still ot under discussion.
Druckwelle definitely is a class of its own not only in the internet.


